package game.event
{
	import flash.events.Event;
	
	public final  class ProcessEvent extends Event
	{
		public static const  PROCESS_EVENT:String="process_event";
		
		public function ProcessEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
		public var currStatus:int;
		public var statusName:String;
		
		//
		
		

	}
}